
#Minetest set time code
With the new configuration scheme as documented above, compatibility code has been implemented causing all the old settings to be imported into the newest format possible. Initially, SpawnPoint stored all settings in a multi-line nf file, however, this made very little sense as setting weren't named. If you would like to configure SpawnPoint manually, create a nf file in the world directory and assign values to the applicable settings as documented above, each setting on a new line in the format setting_name = setting_value. Otherwise, configuration will be handled by the Minetest Settings API and placed in a nf file. If Minetest 0.4.16's new modstorage is available, SpawnPoint will use that to store configuration. This per-world configuration (including the spawn position itself) is stored in the world directory.
#Minetest set time mod
The most unique thing about this spawn mod is that it includes a feature allowing you to set the time between executing the command until the player is actually teleported. This allows each and every world to have a different spawnpoint and configuration. Instead of using nf, this mod stores the spawnpoint (and other settings) within the world directory itself.

Yes, I know you can set this in nf, however, doing so causes the spawnpoint to be the same across all of your worlds (very inconvenient). GNU Lesser General Public License for more details.This is a rather simple mod introducing two commands to set a static spawnpoint and to teleport to it. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. WITHOUT ANY WARRANTY without even the implied warranty of This mod is distributed in the hope that it will be useful, but
#Minetest set time software
Under the terms of the GNU Lesser General Public License as publishedīy the Free Software Foundation, either version 2.1 of the License, A possible workaround is to adjust world_start_time instead this may become an API feature of the mod in future versions.Ĭopyright © 2019 by Yukita Mayako ("JTE") mod is free software you can redistribute it and/or modify it Beds will not be able to skip the night cycle.
#Minetest set time mods
Incompatibilities: Will not respect other mods (or server admins) which change the timeofday directly unless time_speed is set to 0, eg.

Using a significantly higher time_speed than 144 is not recommended because the time adjustment mechanics may have trouble keeping up with such a fast clock. Changing world_start_time to 6000 for a more accurate cycle time (6 am to 6 pm for the daytime 10 minutes) is recommended, but that's up to preference.

The sun will rise or set around every 10th minute, with midday or midnight around the 5th minute. The default settings for Minetest (game and engine).
